Large Town: Lumu̹zu Gûlî Mîze

Lumu̹zu Gûlî Mîze

Lumu̹zu Gûlî Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceGæchà Dîrîdî Empire
Sub ProvenceZabigesuhuhi County
RegionRàyà â Woods
Founded1559
Community LeaderLaird Dukdriginn Toews Hanford Glkeshëm Trêbënh Tresêv Tshêthèdo
Area6 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation7870 m (-17129 ft)
Average Yearly Precipitation113 cm/y (44 in/y)
Population1579
Population Density263 people per km2 (789 people per mi2)
Town AuraIllusion
Naming
Native nameLumu̹zu Gûlî Mîze
Pronunciation/ˈqʊjə/ /ˈgʊlɪː/
Direct Translation[gender] [train]
Translation[Not Yet Translated]

Lumu̹zu Gûlî Mîze (/ˈqʊjə/ /ˈgʊlɪː/ [gender] [train]) is a subtropical Large Town located in Zabigesuhuhi County, Gæchà Dîrîdî Empire, within the Warrenese Shogunate.

The name Lumu̹zu Gûlî Mîze is derived from the Wareneese language, as Lumu̹zu Gûlî Mîze was founded by Dukdriginn Toews Hanford Glkeshëm Trêbënh Tresêv, who was culturaly Wareneese.

Climate

Lumu̹zu Gûlî Mîze has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Lumu̹zu Gûlî Mîze receives an average of 113 cm/y (44 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Lumu̹zu Gûlî Mîze covers an area of nearly 6 km2 (2 mi2), and an average elevation of 7870 m (-17129 ft) above sea level.

Overview

Lumu̹zu Gûlî Mîze was founded durring the late 16th century in spring of the year 1559, by Dukdriginn Toews Hanford Glkeshëm Trêbënh Tresêv. The establishment of Lumu̹zu Gûlî Mîze was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dukdriginn Toews Hanford Glkeshëm Trêbënh Tresêv struck deals with nearby nations and communities to establish Lumu̹zu Gûlî Mîze as a prison colony.

Lumu̹zu Gûlî Mîze was built using the conventions of Wareneese durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Lumu̹zu Gûlî Mîze is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Lumu̹zu Gûlî Mîze is is constructed arround a semi-circular spacious cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Lumu̹zu Gûlî Mîze's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The town's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Lumu̹zu Gûlî Mîze seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Lumu̹zu Gûlî Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lumu̹zu Gûlî Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lumu̹zu Gûlî Mîze's parks.

Lumu̹zu Gûlî Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lumu̹zu Gûlî Mîze.

Lumu̹zu Gûlî Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lumu̹zu Gûlî Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lumu̹zu Gûlî Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lumu̹zu Gûlî Mîze's public wards, blessings, and other arcane systems.

Lumu̹zu Gûlî Mîze possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Lumu̹zu Gûlî Mîze's grid is powered by a god's will and kindness.

Lumu̹zu Gûlî Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lumu̹zu Gûlî Mîze's natural decorations nor waterways.

Lumu̹zu Gûlî Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lumu̹zu Gûlî Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lumu̹zu Gûlî Mîze's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Lumu̹zu Gûlî Mîze all of the cats speak in a dead language.

The Guardian Doll near Lumu̹zu Gûlî Mîze are known to be more aggressive than normal.

Lumu̹zu Gûlî Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Necromancy energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6379 m2
    • Cattle and Similar Creatures: 394
    • Poultry: 4737
    • Swine: 315
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 157

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 10
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

515 of Lumu̹zu Gûlî Mîze's population work within a Foundational Occupation.

1017 of Lumu̹zu Gûlî Mîze's population do not work in a formal occupation, but do contribute to the local economy. 47 (3%) are noncontributers.

Points of Interest

Lumu̹zu Gûlî Mîze's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Lumu̹zu Gûlî Mîze used to be much richer, but something happened in the last (26869 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a castle of Enchantment, an a castle imbued with potent amounts of Enchantment energies was created near Lùj̼dèzkíh Se by in time immemorial, reportedly some time during the late 2nd century.

History